Modules
One page per system. Each page has the authoring steps first and the runtime calls second.
Core
| Page | What it covers |
|---|---|
| Units and stats | Unit definitions, pools, stats, attributes, buffs, damage, death and revive. |
| Abilities | Ability definitions, effects, casting, auto-attack, channels, projectiles. |
| Combat text | Floating numbers, styles, custom presenters. |
| Movement and input | Click-to-move, path providers, executors, targeting, interaction. |
| Camera | Top-down follow camera. |
| Tuning | The global numbers asset. |
| Ticking | Central tick driver, pause and slow motion, custom tickables. |
Character
| Page | What it covers |
|---|---|
| Items and equipment | Item definitions, slots, durability, sets, world items. |
| Inventory | The backpack and consumables. |
| Currency | Currencies and wallets. |
| Leveling | XP curves, levels, XP on kill. |
| Crafting | Recipes, recipe books, skills, stations. |
| Quests | Objectives, rewards, quest givers, custom objectives. |
| Building | Placement, snapping, costs, timed builds. |
| Saving and loading | Persistent ids, per-unit snapshots, JSON files. |
World
| Page | What it covers |
|---|---|
| Loot | Drop tables. |
| Threat | Aggro tables, taunt, vanish, call for help. |
| Auras | Radius buffs. |
| AI roaming | Wander, chase, leash. |
| Spawning | Scene spawners with respawn. |
| Resource nodes | Harvestable trees and ore. |
| Fog of war | Vision, fog rendering, culling. |
| Terrain cliffs | Grid cliffs, ramps, the painting tool, wall styles, the shared world grid. |
Debugging
Add Vantage → Debug → VtCombatDebugLogger to a unit to log its casts, hits, buffs, pool changes and target changes to the console. Each category is a checkbox.