| Items and equipment |
Item definitions, slots, durability, sets, world items. |
| Inventory |
The backpack and consumables. |
| Currency |
Currencies and wallets. |
| Leveling |
XP curves, levels, XP on kill. |
| Crafting |
Recipes, recipe books, skills, stations. |
| Quests |
Objectives, rewards, requirements, quest givers, custom objectives, the Quest Graph. |
| Dialogue |
Conversations with answers, conditions, effects and quest offers, the Dialogue Graph. |
| Vendors |
Shops that sell from stock, buy items, price from value and restock. |
| Respawn |
Death wait, respawn points, revive health and penalties. |
| Presentation |
Animation, sound and effect cues on abilities, buffs and units. |
| Localization |
Display strings as keys, tables per language, a resolver seam. |
| Progression |
Talent trees, ranks, unlocks by level, attribute points, resets. |
| Party |
Invites, leaders, shared XP, currency and quest credit, loot rules, party-only effects. |
| Summons |
Pets and minions that follow, fight by stance and earn their owner’s kills. |
| Encounters |
Ability rotations for monsters, boss fights with phases, adds, resets and rewards. |
| Chat |
Player identity, say, yell, party, guild and whisper chat, system and NPC lines, moderation. |
| Guilds |
Founding, invites, ranks and permissions, message of the day, guild chat, persistence. |
| Friends |
In-game friends, requests to offline players, presence, Steam and other platform friends. |
| Mail |
Mail with item and currency attachments to offline players, returns, expiry, system mail. |
| Building |
Placement, snapping, costs, timed builds, the build menu presenter. |
| Shared stash and costs |
A team or side pool that building, crafting and unlocks pay from; your own cost sources. |
| Unlocks |
Research and blueprints bought once, for one player or the whole team. |
| Hotbar |
Slots for abilities, items, gear and buildables with keys, drag-to-assign and your own content. |
| Saving and loading |
Persistent ids, per-unit snapshots, JSON files. |